- - UnitType now modifies MP allowance
- - Combat now costs MP to attack/join attack
- - Added GetHex() to counters so you can get back the current cell of a unit
- - Added RemoveUnit to cells that will let you remove something from a cell
- - Added ability to return a loctypes sprite
- - Added the ability to update loctype image of a hex
- - Changes from 1 to 5 levels of city so that you can show multiple things from a village to a capital.
- With multiple units in a hex you can now click to go through all of them,
changed from raycasting to which unit was picked to just determining what hex you're over by your mouse position.
- On counter creation it will make sure it's added to the current cell.
- Unified unit creation under 1 function from all places in code
- Counter cruft cleanup
- When a unit moves make sure we remove it from the old hex
- Fixed the build settings so they properly connect with the debugger, thanks unity QA team!
Get ABE Wargame
Leave a comment
Log in with itch.io to leave a comment.