v0.4081 update
ABE Wargame » Devlog
v0.4081
Updates- - UnitType now modifies MP allowance
- - Combat now costs MP to attack/join attack
- - Added GetHex() to counters so you can get back the current cell of a unit
- - Added RemoveUnit to cells that will let you remove something from a cell
- - Added ability to return a loctypes sprite
- - Added the ability to update loctype image of a hex
- - Changes from 1 to 5 levels of city so that you can show multiple things from a village to a capital.
Changes
- With multiple units in a hex you can now click to go through all of them,
changed from raycasting to which unit was picked to just determining what hex you're over by your mouse position.
- On counter creation it will make sure it's added to the current cell.
- Unified unit creation under 1 function from all places in code
- Counter cruft cleanup
Bug Fixes
- When a unit moves make sure we remove it from the old hex
- Fixed the build settings so they properly connect with the debugger, thanks unity QA team!
Files
abe-wargame-windows-beta.zip 190 MB
Version 0.4081 Jun 18, 2017
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ABE Wargame
Hexbased, Turnbased, Strategy Sandbox with freedom to explore historic situations.
Status | In development |
Author | bwheatley |
Genre | Strategy |
Tags | Turn-based Strategy |
More posts
- DevBlogMay 10, 2017
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